Art from Bioshock Infinite
The Art of My Neighbour Totoro
Illustrations by Hayao Miyazaki
"I finally understood that great works don’t begin as great works. They begin as rough ideas. I realized that creation is a process. I thought if I can understand the first step I can learn the next step. I was fully aware that I had much to learn, but I was confident that I could learn it.
Here’s a rough sketch of my own. This is the sketch that later became the cover for The Bad Beginning”
Kiki’s Delivery Service, watercolor concept sketches, Part II
Scanned from The Art of Kiki’s Delivery Service.
Design sketches for Lanvin, Dior, Givenchy and Schiaparelli, Late 1950s
Concept Art by Mary Blair
The Crown of 14 Towers
Visual Development from 101 Dalmations
Ralph McQuarrie’s concept art of the Death Star trench fight and storyboards of the scene. In this early McQuarrie concept of the Death Star surface, its walls are smooth and the cannons low to the canyon floor. “George just wanted an atmosphere sketch of the action and the hail of laserfire,” McQuarrie said.
I’ve dressed thousands of actors, actresses and animals, but whenever I am asked which star is my personal favorite, I answer, “Grace Kelly.” She is a charming lady, a most gifted actress and, to me, a valued friend. - Edith Head
Granmamare from Ponyo on the Cliff by the Sea (崖の上のポニョ) illustrated by Studio Ghibli director Hiromasa Yonebayashi (米林宏昌), who worked as a key animator on the film.
Blade Runner: Creating the Universe
Blade Runner is a detective story set in a sprawling megapolis in the year 2019. To construct the proper setting, the filmmakers had to develop a clear, realistic vision of urban life forty years from now. Director Ridley Scott was determined to avoid the pristine, antiseptic future often seen in science fiction films. To help authenticate this picture of the future, the filmmakers enlisted Syd Mead, an internationally eminent industrial designer who is a specialist in picturing the shape of things to come, from skyscrapers and vehicles to parking meters. According to the introduction, the filmmakers researched principles behind the future of “architecture, transportation, fashion and social behavior” to inform their work.
"Blade Runner’ is not a ‘hardware movie,’" Mead wrote, "It’s not one of those gadget-filled pictures where the actors seem to be there only to give scale to the sets, props and effects."
The entire look of the film was based on research and and carefully thought-out principles regarding the future of architecture, transportation, fashion and social behavior. This artwork represents a behind-the-scene look at the original production designs.
Artwork by Syd Mead, Mentor Huebner, Ridley Scott, Charles Knode, and Michael Caplan.